Monster Hunter: Wilds (PlayStation, Xbox, PC, £59.99)
Verdict: Monstrously good
How mean a monster hunter are you? That, really, is the question on the release of Monster Hunter: Wilds, the latest entry in this 20-year-old Japanese series.
If you’re a blood-spattered, grizzled hunter with dozens of beastly trophies on your walls, then Wild’s efforts to democratise this historically complex series may leave you wanting more.
But if you’re a green newcomer – or just less blood-spattered and less grizzled – then this is surely the best Monster Hunter yet.
As someone who has struggled to get to grips with all the various mechanics and demands of older entries, I loved it.

If you’re a blood-spattered, grizzled hunter with dozens of beastly trophies on your walls, then Wild’s efforts to democratise this historically complex series may leave you wanting more

If you’re a green newcomer – or just less blood-spattered and less grizzled – then this is surely the best Monster Hunter yet

The combat is quick, compulsive, and allows for dozens of different styles

Its greatest strength is still the thrill of its hunt, chasing huge monsters through various expansive biomes
Which isn’t to say that Wilds is soft. Its greatest strength is still the thrill of its hunt: chasing huge monsters through various expansive biomes, then using your smarts and controller skills to turn them into ornaments.
The combat is quick, compulsive, and allows for dozens of different styles. However, Wilds does continue the efforts of 2018’s million-selling Monster Hunter: World to make the series more approachable. This one has the most involved – and involving – story of any entry: there are, it turns out, not just monsters out there in the distant wilds, but also an entire forgotten civilization. All of this is told through numerous artful cutscenes.
And there’s more. A hundred tweaks, from clearer tutorials to fewer limitations around cooking life-giving food, combine to make Wilds an altogether smoother experience. Even your cutesy feline companions, your Palicoes, seem more useful than before.
And if you’d prefer more of a challenge, well, frankly, there are always the older games. In fact, I intend to return to them myself, now that Wilds has helped make me a little bit meaner.